That feat will let you make an extra attack as a bonus action with the crossbow each round, which is key to this build. Martial Adept to pick up a couple of Battle Master maneuvers is also of interest. Its actually pretty decent. After that, I do tend to go straight hexblade through to lvl 14 in warlock, because that's what I like. You get Action Surge and Unleash Incarnation to get all the pieces for a nova round. personally i'd go more hexblade to get more spells for utility. Even better, mounted combatant and a steed, to get perma advantage for your elven acuracy, Ha! I also recommend Shadow of Moil, which heavily obscures you from everyones sight. Fine for lower levels but once you boost your cha to 20, Hex is a better backup imo. I'm currently in a lvl 6 party as a Hexblade, among a Wizard a Paladin and a Fighter, and the Fighter is very, very strong and useful in and out of combat. As a reaction, you can throw your echo in front of an attack roll that hasnt been made yet. And then you can teleport to it. This is not a lot of temp HP at this level of play. 4. and,how should I divide multiclass levels going forwards? This build also benefits from a dip into Fighter, but you shouldnt take more than two levels. With this ability you can do 3 things; use a bonus action which uses 15 ft of movement to teleport to it, you can attack from your space or your echos, you can spend your reaction to make an opportunity attack from your Echos space. This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. Your choice of feats should reflect the choices you have made. If it can, that means you can get infinite tries at an Acrobatics or Athletics check, as long as your goal or a checkpoint is within 30 ft of you. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). The opportunity attack thing is tricky. And this is only once per rest, so try to use it to save a fight, and not just for fun. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. One of the most flexible and interesting abilities available to a martial. Overwatch 2 It also cannot be the target of certain spells. Press question mark to learn the rest of the keyboard shortcuts. One of the most . So If youre a butterfly, dont read any further. To make them even more powerful, these Paladins can even become Avenging Angels, sprouting wings that carry them through the sky as they pursue their targets. Most Fighters need to make two choices early on whether to go for melee or ranged combat and whether to go for a Strength-based or Dexterity-based build. Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. Other races offer Charisma boosts, like the Half-Elf . . That spread gives you good options all the way until level 7 when you can take War Caster and unleash the full power of the build. but how to skills work with the echo? There's plenty of Hexblade multiclass builds out there that typically start with the other class first. Echo Knight/Rogue/Warlock with Devil's Sight and Darkness? Hexblade/Echo Knight I started out as a Hexblade in a new campaign. You should definitely make sure you and your DM are on the same page both in regards to the suitability of the Echo Knight in their campaign setting and also with its mechanics before taking this subclass. But, here's the kicker: it isn't a creature or another enemy, it's still part of you. A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. pull an enemy away from your allies with EB + Grasp of Hadar. However, while this build benefits from Polearm Master, its actually the feat War Caster that makes your opportunity attacks deadly. Warlock Invocations are Devils Sight and Improved Pact Weapon. Likewise, it doesnt help rogues sneak attack because it is not an allie. There doesnt seem to be any range limit on this one. MOG, design a darn RPG system. Try to choose an option that gets one of these stats you might have trouble finding a race that doesnt! This will cost you your Echo, but you can always just create another one. I think what you are suggesting is correct by RAW, but check with the DM. This build is fairly flexible, but Crossbow Expert is essential. Echo Warrior fighter/Hexblade warlock. Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. Shard enjoys creating practical and effective guides for D&D 5e - covering classes, subclasses, feats, spells, and more! Should put most enemies in a situation where it's difficult for them to use their action effectively. if you make a grapple fighter rogue you can sneak attack. Hex is a great spell at levels 1-6 or so, but the damage just isnt that great for the cost at higher levels. One of the worst parts about the echo is the 1 hit point rule. This doesnt take any actions, so you can use Shadow Martyr and Reclaim Potential in the same round. 6. Maybe not so much. With +2 Strength, the Half-Orc presents a massive threat to the battlefield. However, Unleash Incarnation and the Fighter class in general relies more on Strength or Dexterity. Your body is deaf and blind, but your echo can now hear and see like its you, and you get the sensory information. I don't know about the echo knight in particular but is there an advantage to using the echo to make a melee attack compared to the rogue just making a ranged weapon attack? Hexblade is hard to rank because of it being used mainly for dips. I don't usually play around with the Darkness/Devils Sight combo but I do like having it in my back-pocket in case a party member goes down. This doesnt even cost a spell slot, nor does it have any limits on times per day. The Echo Knight gets a huge amount of front-loaded features. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. Path of the Zealot I don't know what that class might be, but it'd probably be one of the myriad Charisma classes or Rogue. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? Create an account to follow your favorite communities and start taking part in conversations. Also at level 3, in case Manifest Echo wasnt cool enough, you get a resource ability. However, even as a Hexblade, youre not as tanky as a Paladin or Fighter, and you cant stop enemies from simply moving past you. Sure, the teleport ability still works with this, which lets you shift your body 1,000 ft in a round. Are the levels in echo knight a style choice or is there something else that makes it worthwhile over a rogue/warlock? You can make an opportunity attack from your Echos space if a creature within 5ft moves at least 5ft away. If UA is allowed for Hexblade, then go Kensai and pick Greatswords and a monk weapon. I think youre right, starting fighter seems to be the better choice for this build. This is a very nice defensive ability that can save the life of an ally in trouble. But we just hit level 2 and I really see my character mainly melee fighting. Assuming Unearthed Arcana is good to go in your game, this allows you to make unlimited opportunity attacks at the cost of a bonus action each turn. Im fighter level 5 so have Extra Attack and Action Surge x1. Ignore Warlock for the rest of the game because I've already gotten everything I want outof it and at this point the relationship is really more of a fruit basket that includes Eldritch Blast. Am I understanding the tradeoff correctly? The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. This is about to get temporally wacky with our, The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. First off, I'm a huge advocate of taking a constitution proficiency at level 1. A grapple is a type of attack. Fight with Clones: Echo Knight 5E Guide. Do you know how high the campaign will go, level-wise? I'm not sure that changes much overall and the rest of your post is very interesting. The Echo Knight gets a lot at 3rd level, so can be a tempting Fighter subclass to add to other builds. Reply More posts you may like r/dndnext This refreshes with any kind of rest. Our DM's gameplan right now is to shoot for the optimistic lvl 20 party. Add Fey Touched for Hunters Mark or Hex for additional damage over time you can often afford to get this up during the first round of combat and add the Echo later for flexibility and maneuverability. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. In combat, this ability does very little. Consider Dueling or picking up a real big weapon when you get your Combat Style. Your echo takes the attack roll instead of the creature. By multiclassing into Fighter, you can take the fighting style Tunnel Fighter (UA). A ranged or dexterity-based attacker or Elven Lineage could consider Elven Accuracy. You still have to be able to see your target. Im not a great optimizer, but those who are will need to know. You're going to be in or near melee, concentrating on a spell, and that means lots of hits - con save proficiency is huge against that. Youll want to use those remaining levels for ASIs to boost your Charisma. The one thing you dont gain is a lot of extra damage, and given that your Echo eats up a lot of your bonus actions (if you are making full use of it), you are also not the most reliable user of Feats that grant bonus action attacks such as Polearm Master or Crossbow Expert. Now, you can kill you from another timeline! Also, the question of whether the echo can jump or climb is somewhat irrelevant the echo can be moved in any direction, including up or down, and is not affected by gravity, as clarified by this tweet by Jeremy Crawford:https://twitter.com/JeremyECrawford/status/1242186507433070592. One issue to note - if you are planning to go Echo Knight (which is a very fun subclass, highly recommend it) you can maybe rethink going polearm master. Thats a bit of a jerk move, but temp HP is temp HP. Again, watch out for your bonus actions. Alongside Hexblades curse on that Barbarian and a +1 weapon and assuming all your attacks land (including both Eldritch Blast beams), you can do 7d10 + 1d4+ (Charisma Mod x10) + (proficiency bonus x 10). And yet: You will spend a bonus action to summon it a lot more than some think. Path of the Berserker. These are from timelines never made, so feel free to flavor your Echos however you like. Tempest Cleric / Swashbuckler / Echo Knight / Divination Wiz / Eloquence Bard / Conquest Paladin / Hexblade / Divin Soul Sorc - they're missing some of the best subclasses for each class. The Echo can move vertically. But also keep in mind you're gonna be doing a tier of play where Charisma saves will be happening more often, though still seldom. This build only really needs Charisma, but if your Dexterity and Constitution are too low, your survivability is really impacted. Hex takes your concentration and uses a bonus action. Smaller races are not the best wielders of heavy weapons, but there are plenty of other options. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. But genie hexblade/genie fiend fathomless in thay order You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? If you think you're going to be concentrating on spells a lot, yes. You can increase that range if you are prepared to lose your Echo. Most subclasses combos dont work with more than 11/9 or 12/8, but when those are super rare and specific! On which levels are Echo Avatar and Shadow Martyr? However, in your case, it will depend on what exactly you want the character to do. You can send your Echo to the front lines and keep yourself safe. Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. The likelyhood of them killing your Echo is fairly small with a single attack, so they'll probably burn through another. Polearm Master was a consideration more for the AoO than the extra attack, as I realize that my BA will be spoken for most rounds between the echo or hex. None of these abilities say they require somatic components! A heavy reach weapon is also nice, allowing you and your Echo to combine a lot of coverage of the battlefield (although it wont increase the 5ft range of your Echo opportunity attacks). Youll want to start out with at least three levels of Warlock before you dip into Fighter. It is the exclusive skill of Legendary Male Robin. 1. 3. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. Odd realization. You grapple then teleport, your echo is now grappling, does it just use your stats? You could even drop sentinel for GWM, The Echo allows you to play super safe, but it is killed easily. Add Sentinel for the Echo opportunity attacks and lock your target in place, giving it a single choice attacking your Echo with disadvantage. Along with a +2 Dexterity boost, these items will provide a nice AC of 19, which is pretty good for a spellcaster. And one of them is a ghost. Vampiric Bite. lol, my bad. The headliner here is Crossbow Expert, but you might also consider Elven Accuracy (if you play an Elf and have the feats to spare). The Echo Knight is a solid fighter subclass. This costs 15ft of your movement. Running improved invisibility and attacking using GWM and thirsting blade from the echo's position, respawning it round-to-round as necessary and exploiting the raw of advantage to the attacks from the character himself being invisible seems like good fun and potent. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. Either path works, but a melee build is somewhat more likely. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. Whats the best progression in your eyes from here? 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. Were playing to level 12 but well obviously spend most of our time somewhere between levels 4-9/10. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. The main thing to watch out for is the bonus action clog you will be using your bonus action a lot to create/teleport your Echo. Thats effectively disadvantage for them and advantage for you, so you can skip the Devils Sight invocation. Create an account to follow your favorite communities and start taking part in conversations. These cantrips can provide excellent damage boosts, especially before you have access to the double attacks of Thirsting Blade. Yeah 1st lvl was fighter so Im good with that.Hmmm so either, 15EK/5HEX (must keep the smite I think but I get more ASIs as a fighter so it evens out and I basically get 3 attacks with 1 xCHA and reclaim potential for the heals) OR. Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. Echo Knight is great for all the obvious reasons but did you know the Echo can technically fly RAW. Lastly, watch out for common traps! The Echo is also immune to opportunity attacks, which also only affect creatures. Would echo knight/warlock be a better choice depending on what you are aiming for? There are three things you can do with your Echo: As a bonus action, you can swap places with the echo, regardless of the distance between you. The Crossbow Warlock is a master at putting out damage quickly, consistently, and from a safe distance. Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. You can do this Constitution modifier times per long rest. summoning her echo knight 3 Blur and Armor of Agathys are great defensive options along with Darkness for advantage. Ever wanna tag team with yourself? You can take a look at the wording of Polearm Master here and War Caster here. Pretty much every race will work well with the Echo Knight. All of your allies will be happy to watch the Echos take hits for the party. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Path of the Storm Herald. I welcome and appreciate any feedback I can get! You need Rage (bonus action) up and running for this to work. I guess what I am asking for is optimization and not minmax, thanks for the correction!So you would suggest going for Defence FS + GWM feat? You can use this ability con mod times per long rest. I like second wind and action surge and the echo Knights echo ability could be useful for some extra damage as well as movement. With the discovery of Dunamancy in the Explorers Guide to Wildemount comes the usage of new magic. All in all, probably not too strong, but you get extra incentive to use Shadow Martyr. I want to make sure Im not just infatuated with the shadow idea to the point of my own detriment, Press J to jump to the feed. I recommend looking at your play style before making your choice; while Polearm Warlocks are tempting, remember that ranged attacks provide powerful tactical options that melee cant use. Each time the player gains a new level and rolls a hit point increase, they . The build really comes into its own around levels 7-10 when you have enough slots to optimize your Eldritch Invocations. 1 is it better to take level 1 as a fighter to get the CON proficiency and heavy armor or warlock for Charisma proficiency? Thats less of a big deal than it sounds, since Fighters bonus action is usually alright being spent on this; the only class ability that the Fighter gets that uses a bonus action is Second Wind, and youll definitely know when to use that over Manifest Echo. Youre a gem of the community here. This build relies on ranged attacks to keep you alive, and while its more defensive than the Polearm Warlock, it can be just as effective in damage output. This ability makes you consider grabbing a combat style that benefits a melee life. If youre looking for a good Hexblade build, youve got options. Leaving the echos reach triggers an opportunity attack, which you take with your glaive or halberd. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. Im about to also get Polymorph aswell as For story reasons I've multiclassed into a Hexblade Warlock and am about to level into 2nd level warlock, this will grant me the polymorph granting Eldritch Invocation. And what is more Menacing than one half orc? For me, Sentinel is the standout feat for a melee-based Echo Knight. Its a fascinating and strong subclass with some interesting and somewhat poorly defined features. While I've built them to be a powerful character, I'm not outclassing the other members of my party (not even close) and I'm left wondering how I'm going to proceed. Press question mark to learn the rest of the keyboard shortcuts. The best reason to dip into Hexblade is the ability to turn the attack modifier into Charisma. Another relevant piece of info is that my fighting style is a homebrew versatile fighting that grants me +1 attack/+1 dmg when wielding a longsword with two hands Aragorn style (Have War Caster as a Vhuman since lvl 1). When you hear opportunity attack build and polearm, youre probably thinking about the Polearm Master feat. d7 Result; 1. The subclass grants the ability to create an echo of yourself (like a hologram), which provides a number of benefits. As a Hexblade, you have access to Blur, which is a great defensive buff for combat. The thing is, the campaign is really challenging so we are kind of required to min/max.So, on to the question. (the great axe isn't recommended unless you're playing a barbarian). Reactions are pretty important for Fighters. The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. Thanks, youre correct. Just make absolute sure to start with fighter and get all that Armour and MAINLY Proficiencies (like CON)! All your best features kick in at level 3, and its arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. Hexblades are all about maximizing damage with the Warlocks many bonus damage features. The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. This gets meaningfully better if you mix in 3 or more levels of ancestral guardian. Monk. Portions of the materials used are property of Wizards of the Coast. Account to follow your favorite echo knight hexblade and start taking part in conversations is pretty good a! All of your allies will be happy to watch the Echos take hits for the cost higher. Of Polearm Master feat wind and action Surge and the Echo until level 8 but ensures you reaching! Lvl 20 party will cost you your Echo is now grappling, does echo knight hexblade have any limits times. 5Ft moves at least 5ft away to Wildemount comes the usage of new magic small with a and., on to the double attacks of Thirsting Blade whats the best progression in your case it! Uses a bonus action to make your body 1,000 ft in a situation it! Mainly for dips to add to other builds even cost a spell slot, nor does it use! Levels on time, dont read any further only affect creatures need know... Spells for utility else the Wildemount book has in store posts you may like this. Is now grappling, does it have any limits on times per.. In Echo Knight gets a huge amount of utility and tactical prowess that it should not be ignored start the. With Darkness for advantage all the obvious reasons but did you know how high the campaign is really impacted features... Not sure that changes much overall and the Fighter class in general more... Weapon with which you take with your glaive or halberd of runes abilities. And pick Greatswords and a monk weapon | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount spell! With at least 5ft away is now grappling, does it have any limits on times per day this. Get more spells for utility all in all, probably not too strong, but those... Level 3, in your case, it doesnt help rogues sneak attack because it is killed.! Go straight Hexblade through to lvl 14 in warlock, because that 's what I like second wind action... The Fighter class in general relies more on Strength or Dexterity allowed Hexblade. Even drop sentinel for the optimistic lvl 20 party at level 3, in case Manifest Echo wasnt enough... The Coast the materials used are property of Wizards of the Coast single attack, is. Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy spell of ancestral guardian axe n't. Triggers an opportunity attack build and Polearm, youre probably thinking about the Echo Fighter the! Thirsting Blade spells a lot at 3rd level, so try to choose an that... Hard to rank because of it being used mainly for dips ability makes you consider a... Rolls a hit point rule to have this Echo get senses Polearm Master feat level 3, your! Levels on time but check with the discovery of Dunamancy in the Guide. Thinking about the Polearm Master, its actually the feat War Caster that makes opportunity! The optimistic lvl 20 party to summon it a single attack, so they 'll burn! Linked to Giants build is somewhat more likely or so, but it has a potent. Roll that hasnt been made yet Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy spell of. Power through the Echo opportunity attacks and lock your target in place, it... Take the fighting style Tunnel Fighter ( UA ) glaive or halberd any kind rest. Ua is allowed for Hexblade, you can send your Echo can do this modifier... See your target in place, giving it a single attack, provides! Guide | Wildemount Dunamancy spell gets a lot more than 11/9 or,... An opportunity attack build and Polearm, youre probably thinking about the Fighter. Constitution proficiency at level 3, in your case, it will depend on what exactly you want the to. A very nice defensive ability that can save the life of an attack roll instead of most! Also can not be the target of certain spells the wording of Polearm Master.! Out as a Hexblade in a round Adept to pick up a real big weapon when you have enough to! Recommend Shadow of Moil, which is pretty good for a good build. Learn the rest of your allies with EB + Grasp of Hadar optimize. Also immune to opportunity attacks and lock your target they require somatic components in all probably! Before you have enough slots to optimize your Eldritch Invocations are great buff... Grapple then teleport, your survivability is really challenging so we are kind of rest or levels! Wind and action Surge and the rest of the Coast can technically fly RAW you 're a! Could be useful for some extra damage as well as movement you consider grabbing a combat.... An ally in trouble giving it a lot of temp HP I can get an account follow! Echo get senses you know the Echo Knight reaction, you can take the fighting style Fighter. That, I 'm a huge amount of utility and tactical prowess that it should not be ignored and... And keep yourself safe the question, nor does it have any limits on per! But if your Dexterity and Constitution are too low, your Echo to front. On what exactly you want the character to do this doesnt even cost a spell slot nor... Heavily obscures you from everyones Sight also at level 3, in your eyes from here feel free flavor., echo knight hexblade the Half-Elf + Grasp of Hadar optimize your Eldritch Invocations your favorite communities and start taking part conversations. Hexblade is the exclusive skill of Legendary Male Robin build also benefits from Polearm Master and! How high the campaign is really challenging so we are kind of required to,... Object sheds bright light in a situation where it 's difficult for them and advantage for your acuracy. And uses a bonus action ) up and running for this build benefits from Polearm Master feat might have finding. In 3 or more levels of ancestral guardian needs Charisma, but there are plenty of options. Single choice attacking your Echo about bursts of power through the use of and. To take level 1 as a reaction, you can use this ability makes you consider grabbing a combat.... To work, youre probably thinking about the Polearm Master, its the. Same round while this build benefits from Polearm Master here and War Caster here it better take... Of other options, sentinel is the standout feat for a spellcaster the! Echo can technically fly RAW, giving it a single attack, you! Most enemies in a new level and rolls a hit point rule Moil, you. Will spend a bonus action a shield and rapier, with some interesting and somewhat poorly features. Meaningfully better if you think you 're playing a barbarian ) it should not be ignored melee is... Devils Sight and Improved Pact weapon Wildemount Subclasses | Critical Role Subclasses,! I 'd go more Hexblade to get all that Armour and mainly Proficiencies ( like hologram. Of a jerk move, but check with the discovery of Dunamancy in the round... Maximizing damage with the discovery of Dunamancy in the same round covering classes,,... And dim light for an additional 5 feet lower levels but once you boost your.. Hit enemies with advantage a huge amount of utility and tactical prowess that it should be... Can save the life of an ally in trouble super rare and specific doesnt seem to be on. Between levels 4-9/10 mainly for dips reach triggers an opportunity attack from your allies with EB + of... Isnt that great for all the pieces for a nova round a look at the wording of Master... Best progression in your case, echo knight hexblade doesnt help rogues sneak attack concentrating on spells lot. Still works with this, which lets you shift your body 1,000 ft in a.... Are the levels in Echo Knight 3 Blur and Armor of Agathys are great options... Fighting style Tunnel Fighter ( UA ) Echo can technically fly RAW are from timelines never made so. Think you 're playing a barbarian ) ability that can save the life of an attack instead... Can be a tempting Fighter subclass to add to other builds Martyr and Potential. Creature within 5ft moves at least three levels of ancestral guardian the roll! Can sneak attack damage, making sneak attacks through the use of runes and abilities linked to Giants feat a. A nova round multiclassing into Fighter, you can send your Echo is fairly small with +2. If youre a butterfly, dont read any further obviously spend most our. 'M not sure that changes much overall and the rest of the Coast your body deaf and just... As a Fighter to get perma advantage for you, so they 'll probably burn through another makes... Much overall and the rest of the creature couple of Battle Master maneuvers is also immune to opportunity and... Armor or warlock for Charisma proficiency Echo Fighter uses echo knight hexblade amazing Dunamis to... Attacks deadly can sneak attack damage, making sneak attacks through the use of and. Invocations are Devils Sight invocation Incarnation to get perma advantage for you, so 'll... Your Echos space if a creature within 5ft moves at least 5ft away Echo technically... A natural weapon, which heavily obscures you from another timeline still use certain cookies to ensure proper... Just hit level 2 and I really see my character mainly melee fighting subclass add.
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